TEXTUAL ANALYSIS: Identity in Guild Wars 2

  Introduction   Launched in August of 2012, Guild Wars 2 was heralded as a second coming amongst the MMORPG clique, brimming with innovation set to refresh the entire genre. [1] Whilst hyperbole was undoubtedly afoot, the game proved a reasonable success and a large part of this was owed to an understanding of the significance … More TEXTUAL ANALYSIS: Identity in Guild Wars 2

Board & Digital Games Comparison: Chess & Total War Series

Introduction   Recreational activities have abetted civil interest in war for centuries; allowing participation of the principles and stratagems for both casual curiosity and professional exercise. Possibly the oldest known variety of the many interpretations, known as chess harks back to an Indian ancestor of approximately 280 AD named Chatrang and shatranj in Old Persian and … More Board & Digital Games Comparison: Chess & Total War Series

Gameplay & Mechanics Analysis: Guild Wars 2

The current playable world is the continent known as Tyria; a sprawling land mass consisting of humid jungles, grassy plains, barren scrubland, snow-capped peaks, temperate forests and sunken fragments of dead civilizations. Vibrant colours are used in settings of prominence to lend beauty to the surroundings, a beauty that the player is made to feel … More Gameplay & Mechanics Analysis: Guild Wars 2

Understanding Creative Media Audiences: TERA

  Having been developed by an eastern firm – Bluehole Studio – TERA launched in Korea and Japan initially, on the 25th of January and the 18th of August 2011, respectively. The reception was generally positive; discordant waves only formed upon its arrival on western shores. Reviewing bodies gave the title a lukewarm reception, with … More Understanding Creative Media Audiences: TERA